Thanks for taking the time to talk to me Hugo, could you kick things off by describing a little about Voodoo, yourself, and what drew you into the gaming industry? Sure. My name’s Hugo and I’m currently a Publishing Manager at Voodoo. I met the co-founders, Alex and Laurent, 4 years ago when the company was still a small startup. I was actually completing a 6-month internship for them at the time. We immediately got on very well and after finishing the internship I was sad to leave them, but I wanted to go travelling. After going abroad and working a few similar roles in gaming, I finally came back at Voodoo. We were around 10 employees at the time. Our first project was a game called Bool which simply did not work. Nonetheless, we persevered in the industry and released Paper.io – our first major smash hit. It picked up a lot of traction worldwide and since that point we have released a string of #1 hits. So how did that experience with Bool influence your strategy going forward? Our strategy changed mainly as a result of the things we were forced to learn and become good at very… Read full this story
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