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You are here: Home / Breaking into Mobile Games Publishing With Voodoo

Breaking into Mobile Games Publishing With Voodoo

Thanks for taking the time to talk to me Hugo, could you kick things off by describing a little about Voodoo, yourself, and what drew you into the gaming industry? Sure. My name’s Hugo and I’m currently a Publishing Manager at Voodoo. I met the co-founders, Alex and Laurent, 4 years ago when the company was still a small startup. I was actually completing a 6-month internship for them at the time. We immediately got on very well and after finishing the internship I was sad to leave them, but I wanted to go travelling. After going abroad and working a few similar roles in gaming, I finally came back at Voodoo. We were around 10 employees at the time. Our first project was a game called Bool which simply did not work. Nonetheless, we persevered in the industry and released Paper.io – our first major smash hit. It picked up a lot of traction worldwide and since that point we have released a string of #1 hits. So how did that experience with Bool influence your strategy going forward? Our strategy changed mainly as a result of the things we were forced to learn and become good at very… Read full this story

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Breaking into Mobile Games Publishing With Voodoo have 326 words, post on gameanalytics.com at August 8, 2017. This is cached page on Vietnam Colors. If you want remove this page, please contact us.

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